A guide through his own personal Hell… Gaming

A Deeper Look into the 8/6/10 Q&A Session

Q – Do you plan on doing any other minor patches before 1.4.x?

Carrie – That’s still undecided but currently the plan is to plow towards 1.4.x.

Starts us off light, but could 1.4.X be the “BIG” one we are looking for? If anything 1.4.X was mentioned in a previous Producer’s Letter, Carrie said she was VERY excited for it. I would think it would be released in conjunction with some sort of big content. . . reaching for straws? . . . Probably

Q – How do you add to end-game RvR after everyone kills the King? Do you expand laterally or do you create a new high-end goal?

Carrie – Is this a theoretical question? How does one if one were expanding? I think the answer is you try to do both to some degree. You certainly want to be conscious of not nullifying the end-game. Obviously we’re aware that the people that have been playing the game for a while are looking for new things to do. So you try to accomplish both…in this theoretical question.

Q – Hypothetically, if we were to see something like an expansion, what might be seen as far as new content? Would it be more Trials of Atlantis or Shrouded Isle or New Frontier style?

Carrie – Again, these are hypothetical questions/answers. There are enough people at Mythic who’ve been with us a long time, so I think we’re not interested in going with a TOA style if anything. But this is entirely hypothetical, so it’s hard to say what direction we would go in.

Andy – If we were, in fact, to do something like that…hypothetically.

So. . . new armor, new weapons, lvl cap raised as well as new content to slaughter in? I have been a bad boy, and have not gotten up to speed on Warhammer Lore, but Trials of Atlantis out? Whats better Lore buffs, Shrouded Isle or New Frontier? Eh. . its all theoretical of course

Q – How do you intend to balance the power gap between people who are just Rank 40 and those that are Renown Rank 70+?

Nate – There’s a couple different environments that that can come up in. When you’re talking about Open RvR, to a large extent Open RvR, if you think about it this way, is like the Wild Wild West. It’s just a big pile where everybody goes in and we’re not going to do a lot of balancing like that because it’s such a large-scale battlefield. When you start talking about things like Scenarios, where it’s significantly fewer people and much more focused and targeted gameplay, we do have some thoughts and plans of how we’d like to make Scenarios a little more competitive for everyone involved but it’s a little too early to get into details.

Q – Do you feel the power gap in terms of itemization between Rank 40 players and higher Renown Rank players is ok or does it need more work?

Nate – There is a bit of a power gap, obviously, between a new and a higher Renown Rank player. I guess the short answer is yes, we feel that sometimes it is a little too much and we’re trying to make it feel better for everybody at both the high and lower levels.

Now this is something I would really like to see implemented. Not in the form of nerfing or anything of that nature. And not necessarily in ORvR, more on the Scenario front. Nothing is more demoralizing, then going into an SC as a new T4 member or lower RR player and just getting THROTTLED by higher Renown Ranked players. It would be great to pull from FPS Multiplayer Matchmaking in this situation, set a priority on trying to match pugs and groups to closer RR levels trying to keep things on a closer playing field like T1-T3 are. Similar rank, similar gear, usually similar skill levels. I also wouldn’t mind seeing a priority system set into place that attempted to match Premades to Premades/Pugs to Pugs as well.

Q – For people that have been playing the end-game for two years, are there any plans to add any more end-game Cities or Zones?

Carrie – Yeah, I think I’ve finally given up and said no to the Cities. Not because they’re not cool and not because we couldn’t possibly do them in the future, but we’re going to focus the gameplay experience on Altdorf and the Inevitable City. That being said, we’re aware that the people that have been playing for a while would like some more options for the end-game and that’s certainly foremost in our minds.

. . . Damn. I wouldn’t mind seeing some development on that unused realestate. Hopefully come the end of August we will find out what is “certaily foremost in our minds” coughexpansioncough

Q – Do you have any plans to add more things to buy with Insignias once you have your weapons?

Nate – Yes. We want to continue expanding the alternate currency uses pretty indefinitely into the future. We just want to keep adding more and more to keep the system feeling lively and fleshed out.

Well this is good news. New items are always a good thing. . unless they are timed Talismans that boost your speed by 1%. . . 1%. . . . really? That being said, I guess if I didn’t have Toon A.D.D. I might actually have enough insignia’s to buy something. Still good news for players that have alternative currency they don’t know what to do with.

Q – Any chance you’ll introduce Critical Hit Reduction talismans for Shoulder slots?

Nate – Maybe…

Stop being a tease and just say yes or no damn it!

Q – Can we see a WAR iPhone app?

Carrie – “No, you can’t see the WAR iPhone app” is the answer to the question.

Now. . . this is something that I would LOVE to see. Specifically, something similar to the Fallen Earth iPhone App. A few highlights on that app:
* Check in-game mail
* Interact with clan members and online friends
* Visit the auction house to browse bids and keep tabs on auctions
* View available crafting recipes and check progress on those active
* Examine character profiles and equipped gear
* Access the world map

Fan-F’ing-Tastic. And with the way that answer was worded. . I wouldn’t be surprised if we saw one pop up in the future. Which would make me giddy.

Q – Can we expect any “fluff” like Player Housing or improved Crafting?

(dead air)

Andy – I’m guessing that’s a “No Comment”.

. . . . LOL

Q – Are there any plans to make the game more playable for people on less expensive computers in large-scale RvR?

Nate – The change we made in 1.3.6 to the collision detection should hopefully have drastically improved your performance in large-scale RvR.

Carrie -As well, we basically have people who work full time on performance and things like that.

(This would be referencing the removal of Friendly Collision) This is actually something I am really excited about. Nothing is more annoying then 100 players trying to cram through a “tiny” Keep door. So, to remove that annoyance AND give me a 15-20% performance boost? SCORE!

Q – What is the patch date for 1.3.6?

Andy – Soon (TM).

Carrie – We don’t give out patch dates until we give them out.

If Friday was the last PTS test, my guess would be by the end of next week at the latest.

And that’s really about it. So, really nothing concrete (surprise) but some small hints and a little bit of info to chew on. There is plenty more info that was discussed in the Q&A, a lot of class and mechanics questions which I could honestly care less about at this point. So, if you are interested in the full transcription, please visit Gaarawarr’s Blog.

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5 responses

  1. Rikker

    No, no no. Why are people so excited about removal of friendly collision? That will entirely kill any kind of tactical fighting!

    You CAN get through the door. Strafe.

    August 10, 2010 at 9:24 AM

    • How is that going to kill tactical fighting? Its friendly, and straffing for 2 minutes to get into a door isnt quite the ideal situation. Im not the best player, but cant really think of a tactical situation that really calls for or depends on friendly collision. And if there are….. I’ll still take the 15-20% performance gain.

      August 10, 2010 at 11:32 PM

  2. Rikker

    Off the top of my head:

    Defending against a much larger force.

    Without friendly collision, you can’t use chokepoints or terrain to help you in your defense, and perhaps slow the enemy before you get stomped.

    Keep walls and doors don’t mean a whole lot now. The only “tactics” this promotes is “let’s go get more people”. You have no hope of taking even a few people down with you when that warband can walk on each other to get to your group and a half.

    August 11, 2010 at 9:15 AM

  3. Hmmm, Point taken. That would pose a problem. I have not personally tested it on the PTS, so I can’t speak on how it actually changed the dynamics of the game. It’s a shame. . I would like to see that performance boost. Maybe they can try to get the performance increase somewhere else.

    Good point! Thanks for reading/commenting.

    August 11, 2010 at 9:50 AM

  4. Lets take the “door” example. Yes, the defender can get MORE people to block the door and make it nigh impossible for the attacker to pass.
    Yet, the attacker can call in the “bomb” squad and make a waste of the defenders.
    In so many words…it seems a balance comes into play…it just has to be relearned for all the old schoolers.
    Time to accept the fact that WAR needs to change to get more people playing…and we as the player can always learn the new system, all so we can have more to kill.

    August 13, 2010 at 8:41 AM

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