Well, the day has finally arrived . . . for people to STOP asking why in the hell the Auction House isn’t working!! As well as the release of WAR’s 1.3.6 patch which will bring yet another big set of changes to the dynamics of WAR as we know it. Take the time to read the full Patch Notes HERE. Take note that Friendly Collision has been REMOVED from 1.3.6 due to player feedback. Mythic catches a lot of shit from their players, but it does seem that they really do take note and seriously take into consideration players feedback. Which is all the more reason to voice you opinion on the Official Forums and not letting a minority speak for everyone. Your voice is heard and listened to.
Here are some of the biggest changes of 1.3.6:
No longer do players have to sacrifice their sense of fashion in the name of better stats! To allow players options to customize their appearance players now have the option of selecting the appearance of any piece of equipment while at the same time choosing their best option for statistics. This is accomplished by selecting the “Appearance” check box in the lower left corner of the character portrait on the character window. Then simply drag and drop a piece of equipment to its appropriate equipment slot to take on its appearance. The item used for appearance remains in the player’s backpack and isn’t destroyed in the process. The new item appearance is tied to that piece of armor, so even if the armor is removed the alternate appearance will be saved. To remove an alternate appearance simply right-click on the alternate appearance slot you wish to clear.
* The following slots may have their appearance changed: Helm, Shoulder, Back (Cloak), Chest, Gloves, Belt, Boots, Main Hand Weapon, Off Hand Weapon, and Ranged Slot Weapons.
* All use restrictions apply (Career, Race, Rank and Renown Rank) when attempting to apply an item’s appearance.
* Using an item in the appearance slot will bind the item to the Character.
Custom appearance armor may also be dyed! To change the color of an appearance slot item dyes must be applied after the appearance has been set.
Against All Odds: A Realm outnumbered within an RvR Lake will now receive a scaling bonus to Experience, Renown and Influence based on the odds stacked against them, becoming active when a Realm is outnumbered in a specific Lake by 20% or more. The bonus amount cannot exceed 400%, will not apply to monster kills, and requires a minimum of 6 players from each Realm to be present within the RvR Lake.
Sovereign Armor Split Sets
The Sovereign Armor sets have been redesigned! We have introduced Split armor sets, giving each Career multiple options of armor selection based on their play style. Players who already have Sovereign Armor sets will find that their armor has been replaced with the newly redesigned “Primary” sets for each Career. To purchase your secondary sets, simply visit Nazul Vazela in The Inevitable City or Gunther Haroldin in Altdorf. Secondary Sovereign armor sets are purchased by exchanging the primary set at the above NPCs. PLEASE NOTE: As a result of the dramatic changes and new options for the Sovereign armor sets, all Talismans currently equipped in existing Sovereign armor will be removed and returned to the player backpack upon a character’s first log in following the patch. This is a onetime, automatic service and will not be offered again.
The Auction House UI has been updated! (Helltrek Note: I have been using AH add ons for so long, I couldn’t even begin to tell you what the default AH is like!) In order to improve the user experience, we have removed some of the least used options to provide a more simple and easy to use tool. One such change is that all Auctions are 48 hours. Additionally, since auction duration has been standardized, all auctions are restricted to Buy Out pricing only.
Players can now search the auction house by the following categories:
* Item Category (Weapon, Armor, Accessories, Crafting, Misc)
* Item Type (when applicable)
* Item Slot
* Item Rarity
* Career Restriction
If that isn’t enough for you. Slide over to Werit’s Blog to look at the great collection of all things 1.3.6. Now. . .we only have to wait a FEW more days to find out what is being Censored!
Q – Do you plan on doing any other minor patches before 1.4.x?
Carrie – That’s still undecided but currently the plan is to plow towards 1.4.x.
Starts us off light, but could 1.4.X be the “BIG” one we are looking for? If anything 1.4.X was mentioned in a previous Producer’s Letter, Carrie said she was VERY excited for it. I would think it would be released in conjunction with some sort of big content. . . reaching for straws? . . . Probably
Q – How do you add to end-game RvR after everyone kills the King? Do you expand laterally or do you create a new high-end goal?
Carrie – Is this a theoretical question? How does one if one were expanding? I think the answer is you try to do both to some degree. You certainly want to be conscious of not nullifying the end-game. Obviously we’re aware that the people that have been playing the game for a while are looking for new things to do. So you try to accomplish both…in this theoretical question.
Q – Hypothetically, if we were to see something like an expansion, what might be seen as far as new content? Would it be more Trials of Atlantis or Shrouded Isle or New Frontier style?
Carrie – Again, these are hypothetical questions/answers. There are enough people at Mythic who’ve been with us a long time, so I think we’re not interested in going with a TOA style if anything. But this is entirely hypothetical, so it’s hard to say what direction we would go in.
Andy – If we were, in fact, to do something like that…hypothetically.
So. . . new armor, new weapons, lvl cap raised as well as new content to slaughter in? I have been a bad boy, and have not gotten up to speed on Warhammer Lore, but Trials of Atlantis out? Whats better Lore buffs, Shrouded Isle or New Frontier? Eh. . its all theoretical of course
Q – How do you intend to balance the power gap between people who are just Rank 40 and those that are Renown Rank 70+?
Nate – There’s a couple different environments that that can come up in. When you’re talking about Open RvR, to a large extent Open RvR, if you think about it this way, is like the Wild Wild West. It’s just a big pile where everybody goes in and we’re not going to do a lot of balancing like that because it’s such a large-scale battlefield. When you start talking about things like Scenarios, where it’s significantly fewer people and much more focused and targeted gameplay, we do have some thoughts and plans of how we’d like to make Scenarios a little more competitive for everyone involved but it’s a little too early to get into details.
Q – Do you feel the power gap in terms of itemization between Rank 40 players and higher Renown Rank players is ok or does it need more work?
Nate – There is a bit of a power gap, obviously, between a new and a higher Renown Rank player. I guess the short answer is yes, we feel that sometimes it is a little too much and we’re trying to make it feel better for everybody at both the high and lower levels.
Now this is something I would really like to see implemented. Not in the form of nerfing or anything of that nature. And not necessarily in ORvR, more on the Scenario front. Nothing is more demoralizing, then going into an SC as a new T4 member or lower RR player and just getting THROTTLED by higher Renown Ranked players. It would be great to pull from FPS Multiplayer Matchmaking in this situation, set a priority on trying to match pugs and groups to closer RR levels trying to keep things on a closer playing field like T1-T3 are. Similar rank, similar gear, usually similar skill levels. I also wouldn’t mind seeing a priority system set into place that attempted to match Premades to Premades/Pugs to Pugs as well.
Q – For people that have been playing the end-game for two years, are there any plans to add any more end-game Cities or Zones?
Carrie – Yeah, I think I’ve finally given up and said no to the Cities. Not because they’re not cool and not because we couldn’t possibly do them in the future, but we’re going to focus the gameplay experience on Altdorf and the Inevitable City. That being said, we’re aware that the people that have been playing for a while would like some more options for the end-game and that’s certainly foremost in our minds.
. . . Damn. I wouldn’t mind seeing some development on that unused realestate. Hopefully come the end of August we will find out what is “certaily foremost in our minds” coughexpansioncough
Q – Do you have any plans to add more things to buy with Insignias once you have your weapons?
Nate – Yes. We want to continue expanding the alternate currency uses pretty indefinitely into the future. We just want to keep adding more and more to keep the system feeling lively and fleshed out.
Well this is good news. New items are always a good thing. . unless they are timed Talismans that boost your speed by 1%. . . 1%. . . . really? That being said, I guess if I didn’t have Toon A.D.D. I might actually have enough insignia’s to buy something. Still good news for players that have alternative currency they don’t know what to do with.
Q – Any chance you’ll introduce Critical Hit Reduction talismans for Shoulder slots?
Nate – Maybe…
Stop being a tease and just say yes or no damn it!
Q – Can we see a WAR iPhone app?
Carrie – “No, you can’t see the WAR iPhone app” is the answer to the question.
Now. . . this is something that I would LOVE to see. Specifically, something similar to the Fallen Earth iPhone App. A few highlights on that app:
* Check in-game mail
* Interact with clan members and online friends
* Visit the auction house to browse bids and keep tabs on auctions
* View available crafting recipes and check progress on those active
* Examine character profiles and equipped gear
* Access the world map
Fan-F’ing-Tastic. And with the way that answer was worded. . I wouldn’t be surprised if we saw one pop up in the future. Which would make me giddy.
Q – Can we expect any “fluff” like Player Housing or improved Crafting?
Andy – I’m guessing that’s a “No Comment”.
. . . . LOL
Q – Are there any plans to make the game more playable for people on less expensive computers in large-scale RvR?
Nate – The change we made in 1.3.6 to the collision detection should hopefully have drastically improved your performance in large-scale RvR.
Carrie -As well, we basically have people who work full time on performance and things like that.
(This would be referencing the removal of Friendly Collision) This is actually something I am really excited about. Nothing is more annoying then 100 players trying to cram through a “tiny” Keep door. So, to remove that annoyance AND give me a 15-20% performance boost? SCORE!
Q – What is the patch date for 1.3.6?
Andy – Soon (TM).
Carrie – We don’t give out patch dates until we give them out.
If Friday was the last PTS test, my guess would be by the end of next week at the latest.
And that’s really about it. So, really nothing concrete (surprise) but some small hints and a little bit of info to chew on. There is plenty more info that was discussed in the Q&A, a lot of class and mechanics questions which I could honestly care less about at this point. So, if you are interested in the full transcription, please visit Gaarawarr’s Blog.